Star Wars Jedi- Survivor’s first performance patch helped, but it still needs serious work on PC-
Star Wars Jedi: Survivor is out Friday. I started playing it over a week ago, and while it’s undeniably a great game (read my review), it ran like crap on both PCs I tried it on. As Wes remarked earlier this year, we’re living in a new age of bad PC ports. Jedi: Survivor is just the latest of a string of releases that struggle to hit a minimum 60 fps mark and slow to a crawl at an alarming frequency.
Now that other reviews are out, it’s clear I wasn’t alone: several reported generally poor performance on machines that would kick my PC’s butt, including broken cutscene audio and slowdowns into single-digit frames when using the galaxy map or loading into a new level.
As spotted by Tom’s Hardware, German PC publication GameStar recorded some pretty disappointing stats in an 11-minute demonstration of Jedi: Survivor running on a 4090 and a top-shelf CPU: 30-40 fps at 1440p with occasional bumps up to 80-90 fps in enclosed areas. Even worse, the game devours up to 21GB of VRAM at times and only utilized around half of the 4090’s power. That’s more-or-less in line with how Star Wars ran for me with a 2080 Super and i9-9900KS CPU, except I played at a measly 1080p.
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